Well, last week I published some really poor photos of Abaddon… so I went back and took some better quality ones. Updated the post -this is just a heads-up to go back and check it if interested.
Well, last week I published some really poor photos of Abaddon… so I went back and took some better quality ones. Updated the post -this is just a heads-up to go back and check it if interested.
Since the Eisenhorn trilogy is one of my favorite WH40K books, when I saw this miniature coming out, I obviously bought it. I was already trying to think of ways to modify some minis to looks like a daemonhost, but Artel W made my life much easier. (I bought these guys to serve as a basis.)
Cherubael is one of the main characters of the book – the nemesis, later servant, and even later the last remaining ally of the titular Inquisitor; he is just as a fascinating character as Eisenhorn himself.
The pose of the figure is especially good: the demon caught in a human body trying to break free of the chains -and spells- binding him. The fact that the figure is actually floating (kept upright by the chains) is an especially great touch.
The miniature is 28mm, and has an incredible level of detail- much better than my skills can give it justice for. Regardless I did try. (What is especially galling that the mini looks actually OK by eye. I thought I did the blending on the skin quite well until I saw the photos.)
Now Eisenhorn will have a friend to play with finally.
(The company has been issuing different characters from the Eisenhorn stories; lately the chair-bound Ravernor was released.)
The world of tabletop gaming has given us better and better detailed miniatures over the years, along with increasingly detailed universes through media like books, comics and computer games. One of my favorite is…
Warhammer 40K. The picture above will make it clear why.
There are enormous gaps in the “official” miniature offerings in the available fractions, and also what is available tends to be somewhat expensive. A lot of smaller companies spotted these gaps on the market, and started to produce similar-but-not-quite-the-same miniatures that are not available from either Games Workshop or Forgeworld, usually for a friendlier price.
Mortarion did receive an official figure by GW, and another by Forgeworld, but I did not like either of those versions. The WH30K (pre-Heresy or Herey era) Forgeworld model did not really resonate with me, and the daemon prince figure looks very different from the man he used to be, twisted and bloated beyond recognition. In case of Mortarion it is an issue. True, the Primarch of the Death Guard Legion had fallen to Chaos, and has been turned into a Daemon Prince since the Horus Heresy. However the lore makes it clear that he is the one Primarch (alongside with Magnus, possibly) who remained as close to human as possible. Grimm Skull Miniatures has issued a Mortarion model that can be used both as a pre-daemon prince Primarch before or during the Heresy, or as a full-fledged daemon-prince (essentially the same figure plus two big, leathery wings). Yes, you can say it’s just lazy marketing. However since he is the most human of the daemon princes, and fans still debate if he could even return to the side of the Emperor again, as his red brother did, there IS a good argument for Grim Skull Miniatures’ choice.
The figure- as all of Grim Skull Miniatures figures I’ve seen so far- is very well sculpted and detailed. These figures are close enough to the “official” GW/Forgeworld aesthetics, but they also differ enough to look novel and unique; frankly I quite like how most of their figures look. The overall outline of power armor mixed with twisting and turning organic shapes look the way I imagine the Chaos-touched warriors. Talking about Magnus: there is also a figure that looks suspiciously like the Cyclops, only Grim Skull took him towards the Maya/Aztec aesthetics instead the ‘traditional’ Egyptian. (I’m not sure what to feel about the overemphasised feminine figures though, but if you like Tau pin-up girls and sexy female chaos space marines, here’s your chance.)
Mortarion, or Morty for his friends, looks exactly like his description in the Horus Heresy books. A gaunt man in an ornate, baroque power armor, with a cape covering his head, and censers hanging from his armor on chains. He has his power scythe Silence, however he does not have his handgun, Lantern. This is a glaring omission of the model; the gun is a prominent feature of the Primarch. Otherwise I do like it better than the pre-daemon Forgeworld figure, or the daemon prince GW model; he does radiate a sort of dark, solemn majesty with his ragged wings and elaborately decorated, corroded armor.
He comes with a pretty nice base to stand on with a broken pipe leaking who-knows-what. (It must be something corrosive because there is a skull in it.) We do get two such pipes; I used the extra with another Death Guard figure.
The assembly of these figures is usually a breeze. I did not like the original pose, because Morty looks like a particular shepherd the way he holds Silence. I turned his arm a bit to make it look more dynamic, although the attachment point is not designed to hold the arm well at this angle. (A scythe is an unbelievably impractical weapon at any rate; at least he should have straightened it, a’la revolting peasants. I think the Death Guard really puts style over effectiveness, when it comes to weaponry.)
The big issue, however, was the wings. There are simply no attachment points where they can be glued to, and the surface touching the back of the figure is so small, it was difficult to secure them even with small wires drilled into them.
The painting stage is usually where these models are made or ruined, and I have to confess I’m not a master painter. My main interests are armored vehicles, so my skills at blending and painting small details by brush leave much to be desired. I don’t particularly stick to the “Games Workshop School of Figure Painting” with the high contrasts and very fine layering/glazing, either. Since I have the daemon prince version, I did not paint him in clean, pre-Heresy colors; he got the full grime, rust and corruption treatment.
I used Vallejo’s black primer as a first coat, and used Lahman medium to create glazes in various browns and greens. I kept adding the glazes in very thin coats until I liked the greenish-brownish hue.
The bronze parts were painted using True Metal gold first (on larger surfaces I dry-brushed it on to keep the black as shadows in the recesses), and then followed it with several layers of oxidized bronze green colors as glazes. As finishing touch I reapplied the gold on rivets, thin edges, and other surfaces where the oxidised metal would be rubbed off.
The different pipings on the armor were painted with dark blue glazes to create a slightly different color without too big of a contrast.
I was uncertain of what colors the wings should have: they look like a cross between an insect’s wing and a bat’s. I did not want them to stand too much out of the general effect, so they got mostly the same treatment as the rest of the figure. The wings received a purple glaze, and the insectoid wing structure was shaded with ochre and brown oil paint blended into the base dry; it does look slightly iridescent and chitinous.
The tabard/cloak Morty is wearing got a similar layering treatment, only in this case I used a white base and added mostly brown colors. As a chaos prince of Nurgle, the god of disease, he can’t really be expected to have a spotless, white attire. (Having one at all is pretty silly since it would get caught in everything and anything.) I added further highlights, shading and discolorations using oil paints. After weeks of drying it is still somewhat shiny… This is a good lesson on getting out the linseed oil out of the oil paint before using it. (Just put a blob of paint onto a piece of cardboard and wait a few hours… Next time I will not skip on this step.) Right now I’ll go with the “can’t you see it’s leather??” defence. It turned out a bit darker than I would like, but there it is. As I said I’m not the best of figure painters.
The base was painted similarly to the figure: several layers of dark grey and brown glazes over black primer, then a little steel and gold True Metal paint drybrushed on here and there. The rubble got a bit of a rust and dust pigments, and the bronze areas got the same treatment as Morty’s armor.
Overall I really like the results -even with my admittedly limited skills managed to make it out into an impressive renderition of this
It’s really hard to depict what “Chaos” and “corruption” is; figures, artwork and even novels resort to the usual tentacles, horns, crab-pincers, boobs, and in case of the Death Guard, decomposition and disease. (There’s an awesome video explaining what Chaos really is.) In this latter case I actually think they were right on target; these new figures -except for the silly blob-daemons all over- are pretty cool. They truly look corrupted and frightening. After doing the Chaos Rhino I was looking for another Death Guard figure to paint.
I have to admit I do not know anything about this particular figure, its stats and how it’s supposed to be played; I bought it on Ebay because I liked the pose. (I think it’s better than the Typhus models.)
The painting went reasonably simple; I decided to try using glazes. I created the glaze using ordinary Citadel paints and lahmian medium. I primed the model with Vallejo German grey primer, and then started adding layers upon layers of green mediums (and some brown) in different hues to depict the filthy, corroded, corrupted armor. The cape got a similar treatment using mostly browns with some green; once I got a nice base color I added streaks of oil paints directly from the tube. Once I was happy with the overall effect of the armor, I added dark brown pin-washes to add depth to the model. I painted the brass parts with Citadel Tin and dark bronze; the edges got some Vallejo True metal gold, and then a very thin varnish of turquoise to depict oxidated bronze. After the turquoise varnish I highlighted some edges with gold again.
The fumes of the figure were painted with different brightness of green: starting with a very bright, very light green, and building up darker and darker colors, with the light colors showing only in the deep recesses. As the last touch I rubbed some black pigments on the most protruding parts signifying smoke.
The pipe was an addition from Grim Skull Miniature’s Mortarion model (it came with two pipes). The base will need some work, but for now I declare this figure done.
I think it turned out pretty nice for an armor modeller. Milage may vary.
I quite like the Warhammer 40k universe and regularly paint the odd figure here and there. The cost of larger vehicles unfortunately is very high, especially the resin Forgeworld offerings; when it comes to decide between a small Imperial Knight or a 1/35 T-54 with full interior that is considerably cheaper, not surprisingly I go with the latter. (Let’s not even mention the $400–1200 battle titans.) It’s a shame, really, because there’s an awful lot of interesting stuff out there by both Games Workshop and Forgeworld.
There are alternatives, though. Mostly Ukrainian and Russian companies started to produce “alternatives” for the miniatures; they are cheaper, and more importantly, a lot of times much better than the originals. (I’ll paint a not-quite Abaddon and not-quite Mortarion figure soon, too.)
I’ve done a review of the set on ModellGeek some time ago; since then I have been working on and off on the painting of this model.
This particular conversion is for a (not quite) Death Guard Rhino, which is corrupted by the Lord of Decay- hence the pustules and blisters and cysts (not to mention the tentacles, horns, talons and other… things that stick out of this vehicle). The price is reasonably low, and it requires a Games Workshop Rhino or Chaos Rhino as a base vehicle. (I bought a built one on ebay quite cheap, and just cut it to pieces.)
The model arrived in a very nice black box; quite professionally packed. It does not contain many parts, and the assembly is really straightforward. You essentially need to replace the side, the top and the front armor plates, and the folding door on the back. (You can buy tracks separately from the company if you feel like replacing the kit tracks as well.) The fit is relatively good, but filler will be necessary between the side and top panels; fortunately in this case you can be creative, and form additional horns, protrusions, etc. to mask off the seams. The right side- where the open hatch is with the skeleton inside- is quite deep, which necessitates some surgery on the interior side wall. You will need to cut the metal door with the frame out, so that the resin piece can fit into its place.
Some of the original kit is still visible, and the contrast between the old and the new parts is quite large. Perhaps texturing these regions with some putty would help; this is what I did on the lower front plate. There is so little of the original vehicle still visible, and the contrast is so large, I can’t help to think it would have been better just to make the whole vehicle out of resin, instead of creating a conversion.
The set does not provide a commander’s cupola; I used the plastic parts that comes with the Rhino. This is not an ideal solution; the cupola that came with my kit did not fit because of all the tentacles and whatnot on the top. It also looks quite out of place since it is not visibly corrupted like the rest of the model; you would expect every part of the Rhino to be uniformly touched by the Warp. I simply reused the hatches only, and made a couple of tentacles and cysts out of green stuff.
The folding door is also somewhat weird. In a vehicle like this you’d expect that most internal space is taken up by indescribable horrors spawned by the Warp -after all, a lot of it is sticking out from every opening. Yet the inside of the folding door s perfectly clean, not to mention the crew compartment, which is unchanged from the original vehicle. Interestingly the door has the exhaust pipes on them, which are apparently open into the crew compartment.
The assembly took about an hour. I have base-coated the whole tank with Tamiya Hull Red, and then went on creating as convincingly rusty hull as I could. Yes, I understand that it’s made out of adamantium, but when it comes to a fictional metal vs demonic corruption, I think the demonic corruption wins. The Rhino is rusted and that’s that.
The painting was a long process; mostly trial and error. As I’m mostly painting armor vehicles, I definitely need to learn the “miniature style” painting with high contrast and nice blending of colors. My WH40K models tend to be painted and weathered like a scale model of a real vehicle.
First step: the base color of the ATC. Obviously it needed to be rusted. I realized very long time ago that painting something with a color named “rust” will not give a realistic result; what you need is layers upon layers corresponding rust colors, making sure they are positioned where you would expect to see them. To begig with thick armor plats tend to have deep red/brown colors; thinner parts and the edges tend to have lighter rust colors, like orange or even yellow. So this is what I did.
And what colors did I use exactly? Well, what can be more realistic than actual rust? I ordered actual iron oxide pigments available in three colors -deep brown, red and yellow (Ochre), and using these I mixed up various shades of rust. I used a sponge to apply the mixture: dab the sponge into matte varnish, dab it into the pigment mixture, and into a cloth so that most of the pigment actually comes off, and then use this on the surface of the vehicle. It’s important you don’t add too much at a time, but build up the effect gradually. I used mostly the darker shades; yellow directly only was used on edges. As you can see it from the photos the contrast between the yellow and the rest is pretty high; this was taken care of later. This was deliberate; I wanted to have some contrast left after I finished the weathering, and subsequent steps had the effect of lessening the contrast. I used several brown and yellowish filters on the hull to blend the colors together, and then rubbed metallic pigments onto certain areas. (Focused on the edges mostly, but I rubbed pigments onto the “wounds” where the metal opened up as the horns were pushing out, and also on parts of large, flat areas.)
The tusks were pained with buff first, then ivory was blended towards the tips, making a nice, soft transition between the colors. The boils and whatnot were first painted with blood red, then using brighter and brighter red and orange colors mixed with lahmian medium I added somewhat translucent layers on top. At the very end I put a yellow dot off-center onto each, then a final layer of very translucent orange to blend the colors together. Once everything was finished I went over the boils with a clear, shiny varnish to make them look wet.
The bones were first painted by white (to make then stand out), then went over them using a yellowish white (well, bone-colored) paint. The effect was further helped using dark brown washes with diluted Citadel inks, which acted both as filters (modulating the bone color), and as washes (forming shadows on the surface).
The top of the vehicle looked like a gigantic wound, so I used bright reds and orange to make it look like raw flesh. The underlying areas were painted a deep, angry red, with brighter and brighter reds (later oranges) layered on the protruding areas. Since the organic matter seemed to sweep over the metal parts, it was painted in a more brownish red to provide some transition. I accentuated the effect using bright red inks; some of the overhanging tissue was only tinted with this mixture (applied in several coats).
I was not sure what the spikes were representing, so I kept them rusty.
There were tiny, oblong shapes all over the hull; I took them as mites or other parasites, and painted them bright green- to give some contrasting color to the model.
The tentacles were somewhat of a dilemma. After considering green and flesh colors, I decided on purple. The base was dark purple (tentacle purple by Citadel’s nomenclature; the actual inspiration for the paint scheme), which was highlighted using pink purple mixed with lahmian medium to blend it in easier, to make the color somewhat translucent. Some of the thicker tentacles had suckers on them, similar to an octopus’; these were painted carefully with bright pink. Once everything dried, I covered them with heavily diluted purple ink in several coats until they looked as if the brighter colors were underlying tissue showing through a translucent skin. The effect was surprisingly good considering I was improvising.
The triple-skull mark of Nurgle was painted first with a light, bright green, that represents heavily oxidized bronze, and I added some very dark metallic bronze colors on some areas somewhat randomly. (I tried to make sure mostly the parts that are jutting out would be painted; after all we’d expect these parts to be rubbed clear of the oxide.)
The holes on the exhaust on the top were painted with a very bright green, again, to provide some contrast. The exhausts on the back were blocked with some run-off. Since we’re talking about plague and Nurgle here I decided on a green paintscheme; I tried to emulate how other paint lava and other hot materials which seem to be emitting light on their own.
The goo was first painted with the lightest, brightest green I had, and darker and darker greens were blended onto this surface, making sure that the original bright green was still visible in the deep crevices, and that the color gradually darkens. The idea was that as the goo cooled, the colors darken; hence the large dark green surfaces. The rims and the interiors of the exhaust pipes were pained bright green to simulate the green light they reflect from the radioactive/infectious goo.
Well, pretty much that’s all. I really enjoyed the painting process although it took an awful lot of time. I’ll get a couple of Death Guard marines, I’ll paint up Mortarion, and I’ll have a little happy family of plague bearing Space Marines on my shelf in no time.
One of the most appealing thing in Warhammer is the plethora of weird-looking, over-the-top machines and other contraptions of war. Among those are the dreadnoughts – gigantic exoskeletons for Astrates warriors who are too grievously wounded for recovery. These half-dead Astrates are placed into a life-sustaining pod (sarcophagus), and connected to a dreadnought body which they can control using their mind impulse units.
Anyhow. They look cool.
OK, our first contestant is not a dreadnought per se. It is called the Decimator (not a very inventive name), and is sold by Forgeworld. It’s a war engine imbued with a demon by the Dark Mechanicum. Instead of a crippled Astrates, it has a daemon in it. Even cooler.
Black Legion dreadnought – the Hellbrute
These are surprisingly cheap on Ebay (my endless source of used Warhammer stuff). The whole Dark Vengeance boxset is being sold separately, which brings the price down to about five quid. It’s supposed to be a maddened, chaos-corrupted dreadnought who is chained down until the time of fighting comes. He has became this strange organic-mechanical fused being, who is driven insane by this change. So he is suffering while he is slaughtering everyone, which, I’m sure, is a consolidation for all parties involved. I decided to paint him a member of the Black Legion, because red is a bit of a cliché by now. The bases in all cases were done using spares weapons and space marine bits -which (surprisingly) I got from Ebay by the bag. The earhwork was done using actual soil from Compton mixed with white glue, and airbrushed with some other earth colors here and there to give it some tonal variation.
This guy is a boring, run-of-the-mill Ultramarine. He was my first… To make him more interesting I did some surgery on an ultramarine figure; he is supposed to be a wounded Astrates being protected by his big brother in a firefight. The pose was surprisingly easy to do: just cut off the armor sections, and reconnect them using green stuff.
Death Guard dreadnought
This guy is my favourite. Out of all the corrupted Legions, the followers of Nurgle are the most unique. It’s a Forgeworld offering, and not even that expensive. If you’re lucky -or patient enough- you can get a used one from Ebay. I did. This meant I had to repair and repaint our friend. It was reprimed in black, and then successive layers of greens, olive greens, and browns were added using an airbrush. The final color-variation was provided by a lot of filters: burned umber, brown, green, and yellow.
Once all was dry the detail painting took forever. The boils were pained with deep red, and then added orange and yellow; the gun was painted with rust colors, the horns were painted in yellowish bone shades. The thing to keep in mind was not to use a single color for anything; everything was done in at least three-four shades.
This is one character who started out as a gigantic tosser, and ended up being an ever bigger one. With the Heresy what is most interesting is to see what drives people to turn against the Imperium. Sometimes these choices are agonizing for the characters who make them; and you cannot really help but feel sympathy towards them, even after they become a twisted caricature of their former self. (Think about Lorgar himself; or Khran, who already was featured here.)
Thypon (or later known as Thypus) has, however, never been a nice person. Always arrogant, always sneering, always self-righteous; it’s hard to find anything likeable about the guy. (He does sport some amazing beard, though.) Let’s face it, he is somewhat of a one-dimensional anti-hero.
Nevertheless, the Forgeworld figure is just incredibly good-looking. The heavy stride of someone in heavy a Terminator armour captured incredibly well. You can hear the footsteps, you can feel the tremor of the earth, and you can clearly see that this armour was not designed to be jogging in it. It also looks pretty realistic; my biggest issue with older iterations of Terminator armours is that they look unwieldy; just look at an old Games Workshop Abaddon figure to see what I mean. He literally is forced to keep his arms up in a threatening pose, because he cannot physically bring them lower towards his torso. (Which is good if you want to threaten someone, but bad, if you want to actually do anything else. Like moving.) The new Forgeworld Terminator figures -while it’s clear that the wearer will not do splits in them any time soon- look more realistic as power armours go.
The kit is also a good starting point for the character himself. This is the original state from which he got corrupted into a plague Marine, harbinger of disease and corruption.
Citadel Finecast did come out with a Chaos corrupted Typhus before, and you can see the similarities between the figures.
The sculptor at Forgeworld used this figure as a basis, and he made an excellent work.
Since the Death Guard is under the influence of the Lord of Decay, Nurgle, they are quite foul creatures. I tried to depict the beginnings of receiving the favours of this Chaos god might look like: the originally granite-grey armour got a yellowish sheen, representing a thin layer of filth, quite possibly excreted by the amour itself. He has made his first step in the path of corruption. I’ve also used transparent paints I use normally to simulate fuel stains on tanks. One brilliant thing I realized was that the usual problem with washes (namely the wash dries in a way that the pigments in the wash flow towards the edges of the wet area away from the cracks, which look bad if you use the wash to accent shadows) actually look pretty on-spot with Typhon -after all, his armour does excrete some foul substances, which will dry in patches on the surface.
Scratches in white, and white highlights helped to bring out the details; I’ve also used very thin dark washes to further enhance the whole oily-filthy impression. Most of the metallic parts were painted in dark, oxidated tin color, although not yet in the greenish hues of old, oxidated bronze. The edge of the Power Scythe was highlighted with light blue/white to represent the force-field; perhaps I should redo it in green to stick to the whole corruption/disease theme. (Blue is always a color of purity; glowing green, however, is usually reserved for containers of super-diseases and biological weapons in popular lore.)
To be honest, the base caused the most problems; I just could not get the colors right. I tried different greys to depict the broken concrete, but it just did not look “real”. The breakthrough came when I realized that the “right” look can only be achieved using layers and layers of different grays and browns. I’ve kept drybrushing with different colors (metallic colors included at places), using different highlights, adding filters, washes and pigments; after about a month of working on it on and off, I decided it looked good enough to stop.
Well, here he is, striding into corruption, massacring loyalist forces with his arm-mounted flame-thrower/chemical weapon. (I think flames would be too “pure” for a Nurgle-champion; it must be some chemical contortion that melts metal as well as flesh. Whatever it is, it looks pretty cool, although I do suspect the short barrel causes some accidental drips onto his own armour now and then.)
Since the Horus Heresy book series started Forgeworld also started issuing miniatures of the most prominent characters. I don’t like all of them, but most are actually pretty awesome (and expensive). Like this guy: Kharn. (Who is a swell guy as we know.)
His character in itself -along his friend, Argel Tal- is one of my favourites. Kharn knowingly slides into corruption because of his loyalties. He is a noble warrior (as far as any Astrates can be noble; let’s face it, all of those guys are kind of dicks), who somehow retains fragments of his nobility even when he turns traitor. You can understand why he betrays the Imperium, and to be honest, he kind of has a point, too.
He is aware of the corruption as it happens to him, and this makes him cynical and disillusioned, as he knows he has no choice in the matter. All of his choices were taken away from him by the Emperor of Mankind (who is either incompetent or just plain stupid), and his damaged Primarch (who should have been put down as soon as he was discovered for the good of everyone, himself included).
Anyhow, since I liked the character I bought the figure. The pose is pretty dynamic (unfortunately Angron’s –another available figure from this series- pose is the mirror image of his), the quality is excellent, and you get a couple of options, too. (Helmet on/helmet off, and different weapons.) I’ve left out the second figure that came in this set. He had his helm caved in, his arm cut off, blood squirting; I felt this was an unnecessary addition. The leaping, axe-wielding Astrates would be perfectly enough to convey the berserker savagery of the World Eater; blood splatters and dead bodies flying around was not needed. (This is why I opted for the helmeted head –it’s scarier to see the contrast of an impassive mask, and the brutal, mad frenzy of Kharn.)
This is the first time I painted anything in white, which was not very easy, truth be told. The figure was first painted with grey primer, and then several light layers of white Citadel paint was added. I used very thin filters of dirt and grey colors to make the armor look used and dirty. Whenever the effects were overdone (several instances) I went back to correct them with white. This actually created a nice, layered look. I also tried to avoid “clean” colors –everything should look dirty, oily and damaged, as our friend probably does not spend as much time with patient armor maintenance as he should be. It’s probably not the “official” GW paint style, but to be honest I was quite satisfied with the results. (Except for the plasma gun. That gun will need some more work looking at the photos…)
The Warhammer universe is a very fascinating one indeed. From a (somewhat over the top) space-opera-based table-top game it became a very interesting universe with an incredibly fascinating lore. This is a world, where the Imperium of Man is even worse than the Nazi regime, yet they are the good guys, simply because the others are even worse than them… (Worth reading just to get a sense what the dark AD 40 000 means for Humanity.)
True, most of the books read like fan fiction, but there are true gems in the Black Library. Aaron Dembski-Bowden and Abnet two of the best writers ever worked with Games Workshop, and created some truly remarkable books about Chaos, and what corruption is for people (normal or space marine) who fall into corruption -from their own choice (Eisenhorn), or because someone else made this choice for them (Thousand Sons). Since reading The Legion and the First Heretic from the Horus Heresy series, the Night Lords series, and the Talon of Horus, I became immensely fascinated by Astrates who turned to Chaos. Most other writers simply depict them as quite undimensional characters -as in “hur-hur, we worship Chaos and froth in the mouth”. Dembinsky made a pretty good case that these traitors actually have a point, and they are more than just a bunch of brainless maniacs… So I got myself a couple of WH40K figures (both Forgeworld and GW ones) on Ebay and got on painting.
The question is though- how you display them? The answer, of course, is the eight-sided plastic boxes Ferrero Rocher comes in… (Eight, as we know, is a special number signifying Chaos Undivided.)
Well, for this project everything was new- so I made everything up as I went along…
Base: turn the box upside down; the top will serve as a base. Glue pieces of cork onto it, as it can be used as an excellent way to depict rubble, stones, broken concrete.
Added some Tamiya texture paint (concrete color and earth color). Did some oil washes on the cork slabs.
I glued some pieces of weapons and different debris from my spares box (also from Ebay) on to the base, but it did not look very convincing. From then on, I just said screw that, and used actual dirt mixed with white glue… Once it settled, I sprinkled all sort of earth and dust colored pigments on top, and called the earthwork done. Most everything (weapons, vehicle parts, etc) are covered completely, but hey, it’s a battlefield, right?
The painting of the figures took about six months of work on and off. I kept watching tutorials on youtube (especially about how to paint fabric), and kept doing and redoing the paintwork. Also experimented a lot using inks and washes. I have to say I did learn a lot about figure painting, but I’m still not doing the GW school of painting very well. (Jewels are still not working out well…)
I chose three of the seven Dark Vengeance chaos Astrates, and glued them onto the base. Job done.
I tried to choose figures that complement each other- a sorcerer, a World Eater berserker, and an Emperor’s Children space marine. The paintwork is trying to convey the differences between these characters: the sorcerer is well-kept, the World Eater is wearing a very, very worn, damaged and mutated power armor, and the Emperor’s Children has also seen better days when it comes to paintjob and general armor maintenance. I really like the menacing pose the World Eater stroke: the power claws held slightly apart convey an incredible level of threat. The half-helmet is nice, too; it exposes the pallid flesh on his skull. (At least I chose to see it this way. My minis, my rules.)
Three other chaos chaps got onto another similar base for part 2.
The only thing left now is to clean off the sides of the base- but that’ll have to wait some time. I think we’ve had our fun together with these guys, and it’s time to move on.