Category Archives: resin

Grim Skull Miniatures – Chaos Egypt Sons Terminators Conversion set


OK, there are a lot of minis lately. The reason is now I have about two hours a week, mostly in the evenings, to do hobbies, and I try to do things that are not involving toxic things, such as plastic glue or oil paints, since I prefer to stay close to my daughter.
So now is the time to finish all those older projects, and more importantly, learn new techniques.

I’ve featured a lot of Grim Skull stuff before on this blog; I do like the aesthetics of their models, and some are actually cheaper than the official Wargaming minis.

This particular set features the Thousand Sons Terminators. The latest WG Scarab Occult terminators look great, don’t get me wrong, but these guys rock. The whole Egypt theme is taken to the limit with the intricate embellishment of their power armor, and more importantly, the animal-head helms. Even if I did not like the back story of the Thousand Sons this would be a must-have set.


I used a set of Forgeworld WH30K Cataphractii terminators, I grabbed cheap on Ebay for the conversion, but I think any terminator would work. (The WH40K Tactical Dreadnought Armor looks a bit different, and I think is slightly larger.) The arms were from a big bunch of spares I also got from Ebay for cheap. (Keep an eye out on parts; you can get a big box of everything for almost nothing, and these provide endless sources for conversions. Ironically I suspect some of the weapons are from a Space Wolf Terminator set.) You will notice there are only five figures instead of six- one of the guys I gave to a friend to play with. (Here’s someone using both WG terminator and Grim Skull sets together for size comparison. The Forgeworld Cataphractii Terminators are noticably smaller.)

They were painted the Thousand Sons cobald color (which is not really cobald), and used AK Interactive’s True Metal gold and brass to paint the gold parts. The intricate patterns meant lots of fixing errors… I chose not to paint the tabards. I don’t particularly like the idea of loinclothes on a power armor, plus I was getting to the end of my ropes with the figures. Nevertheless I might come back later and paint them.

Again, my skills as a figure painter are not exactly stellar, but here you go. At least there’s a lot of room for improvement.

Grim Skull Miniatures – Master Of Crusade (Abaddon the Despoiler)


There is a cottage industry providing models for tabletop games; they look similar to the original characters, but not too similar (or have different names) so that copyright law is not breached. I personally applaud these companies; they provide models and conversions that are unavailable for a more reasonable price. (The new Abaddon miniature by Games Workshop is over 40 GBP… a small sprue for the price you can buy a 1500+ part plastic model.)

Competition is good is what I’m trying to say here.

Abaddon is the one character that has not been treated well by Games Workshop and Forgeworld. There is one old figure which is both ugly and tends to lose his arms, resulting in the “No Arms” meme. And pretty much that’s it; since the early 90s Abaddon was essentially deserted by GW; only now are they issuing a new model.  There is a Heresy-era figure of him as the First Captain of the Sons of Horus by Forgeworld, but it is not yet Abaddon the Despoiler, just an angry guy in a terminator armor with a top knot. There is also a heavily OOP version of him, which can be bought for about 1200GBP, so I think we can safely ignore that. (If you see this model featured here you will know I won the lottery.)

The name itself of the character is full of meaning; Ezekyle (Ezekiel) and Abaddon are both important characters in the Bible.

Since I’ve read The Talon of Horus by Dembinsky-Bowden I actually wanted to have a decent Abaddon figure. The book does a really, really good job describing him as an interesting, three dimensional, complex character you can actually relate to, so obviously I wanted to have a miniature of him. He also seems like a swell guy, just like that other one. What makes him compelling is that he is the ideal Astrates: charismatic, ruthless, master strategist, fearless -it’s just he fights against the Imperium. I think he become this ideal after he followed his primarch into his rebellion and then took up a bit of soul-searching. It took him a lot to grow up into this person, and not many loyalists have the opportunity to do so. I think the space marines who rebelled and survived (without falling to one or the other chaos entity) actually walk the same path as a person growing up from childhood, and hence they do become much more mature, nuanced beings than their “for the Emperor!” buddies. Failure, disappointment in your idols, choice, the will and ability to determine your fate -these things are needed for you to become a well-rounded personality. (Unless, of course, you get possessed by a daemon and grow penises and horns on your face.)


Enter Grim Skull Miniatures. They first came out with a 28mm model who is not Abaddon, of course, but fits the archetypical Abaddon image with the Talon -the power claw of his father, Horus-, the daemon sword Drachn’yen, and his usual topknot that he is known for. A 54mm version of the miniature features a Mohawk instead of a topknot, and it is substantially larger… had it been issued when I bought “my” Abaddon, it I probably would have bought that instead of the original version simply because of the amazing detail comes out better in the larger figure. (It is on my wishlist, but I’ll probably have to pass on it; after all I just had a daughter. The days of spending on hobbies are behind me.) I’m not sure why this Abaddon features this hipster haircut. It is possible that Grim Skull realised something  about topknots writers and artist should have at Black Library long time ago: you can’t shave the skull and have a large topknot, as Abaddon supposed to be doing. All that hair has to come from somewhere; and unless he has exceptionally dense hair, it is not a realistic option to have the rest of his head shaved.


The power armor is incredibly well detailed, and only someone with much better skills than mine can bring out the maximum out of it. The ornamentation is well done, the armor has a lot of cracks and battle damage…It perfectly re-creates the various artworks of him as the Second (and true) Warmaster. The facial expression is pretty good, too; he looks “changed”, he looks intimidating, but not totally twisted; his features retained enough of his humanity not to make him look like a simple screaming monster.

The daemon sword looks very much like the pictures of the weapon on various artworks; painting it to look good is not an easy exercise in layers upon layers of glazes.

He has a loincloth for whatever reason, which is an incredibly impractical thing to have on an armor (alongside the tabards various Astrates chapters prefer). Besides getting caught in, well, everything, it gets dirty very fast, and it will also get destroyed in the first few seconds of action. (I tend to leave it off in my figures for this reason.) Replacing it must be a constant choir, but I’m not going to judge his fashion sense.

The trophy racks on his back sport skulls (but no helmets); all in all, the figure is an excellent rendition of the Abaddon we see on the paintings.

Painting black armor can be a challenge, since an uniformly black surface is not exactly interesting to the eye. I used Abaddon black (surprise) as a base, with a black ink coat after; the edges were carefully highlighted with midnight blue, and very bright blue in smaller amount. (Yes, highlights are everywhere.) Abaddon’s skin was painted with a rotten flesh base with a couple of light brown filters; the flesh on his head was done using red and brown glazes. I added a few patches of necrotic skin using Vallejo Engine Oil…

The eyes were painted gold (since his eyes were supposed to be bleached gold for staring into the Emperor’s light), but this does not really show well on a figure; the skin is too light for that, and the eyes are too small -there is not enough contrast. It would look better on the larger figure. The bronze edges were done using AK Interactive’s True Metal gold.

The sword was painted using various shades of purple and blue in thin glazes. The trimmings on the armor were painted in various shades of gold and bronze. I positioned the sword in a slightly different angle – it makes the pose look a bit more natural than if he held all his weapons at a chest height.

All in all this is an excellent miniature.

And finally: Eisenhorn facing down a bunch of heretics:



Artel W Miniatures – The Captive Unleashed (Cherubael)


Since the Eisenhorn trilogy is one of my favorite WH40K books, when I saw this miniature coming out, I obviously bought it.  I was already trying to think of ways to modify some minis to looks like a daemonhost, but Artel W made my life much easier. (I bought these guys to serve as a basis.)
Cherubael is one of the main characters of the book – the nemesis, later servant, and even later the last remaining ally of the titular Inquisitor; he is just as a fascinating character as Eisenhorn himself.
The pose of the figure is especially good: the demon caught in a human body trying to break free of the chains -and spells- binding him. The fact that the figure is actually floating (kept upright by the chains) is an especially great touch.

The miniature is 28mm, and has an incredible level of detail- much better than my skills can give it justice for. Regardless I did try. (What is especially galling that the mini looks actually OK by eye. I thought I did the blending on the skin quite well until I saw the photos.)

Now Eisenhorn will have a friend to play with finally.

(The company has been issuing different characters from the Eisenhorn stories; lately the chair-bound Ravernor was released.)

Artel W Miniatures – Witcher



The sadly out of production 28mm Witcher figure from Artel W miniatures. If you haven’t yet played the Witcher games, you really should – incredible stories in an interactive form.

Assembly is about two minutes, painting is probably six hours… such is the life of a figure painter. I have always struggled with faces and skin tones, so I was real happy to achieve a realistic tone at all, but Gerard is an albino, so his skin should be much paler. I did manage to replicate his signature scar over his left eye with a 00 brush. His armor was painted in multiple shades of brown (since most of it is leather) with a black oil wash to bring out the fine details, and the metal parts were painted with True Metal Steel, and washed with Nuln Oil.

I put him on a round base, and he was finished.

Dnepromodel 1/35 Straussler V-4 part 2.


First part

I mostly used acrylic paints and Vallejo weathering products because due to a small human cohabiting with us since the end of December, I need to limit the usage of stinky, dangerous stuff in the house. (I do make sure there is an appropriate separation, but one can never be too careful.)


I wanted to depict a brand new prototype after a long day out on the proving ground -so lots of mud, but not much rust and fading.

I used Vallejo’s primer to prime the model, and a mixture of Tamiya greens to give the base color. (I don’t really know of any accurate color reference charts of pre-war Hungarian colors, so it’s a free-for-all.) I used Tamiya’s transparent green and yellow as a first round of filters (wanted to see how they work ever since I’ve read about them a while ago).


I also used several of AK’s filters on various parts of the hull to create hue differences. I used different oil colors as well for filters (dot method), and blending -you can see the results on the back hatches especially. All this helped to create visually interesting differences in the otherwise uniform green finish.


Instead of turpentine or white spirit I use Zest It as a diluent; it’s still not ideal, but better health-wise.

I bought a bunch of Vallejo’s weathering products: industrial thick mud, dust and oily mud washes, mud splashes, etc. They have the undisputed advantage of being water-based, so I can use them without worry to anyone’s health. I used the mud as a base, and stained it with pigments and paints, applying them in layers, and washing them back a bit with a wet brush to adjust the effect. (There are several mud colors, but I only bought one because I’m cheap.) A Tamiya mud weathering stick added some more hues of mud. (Just dab on, and adjust with a wet brush.) I used a silver pencil to bring out the details on the tracks, and to highlight the edges of the superstructure.


Overall this is a nice model. It is by no means perfect, but the result does look good, it’s not overly difficult to build (this is my first 1/35 resin model), and it is quite an unorthodox little vehicle which is relatively unknown and has an unique look. I really enjoyed the build, and since the tank has an intriguing history I am quite happy to put it on my shelf.

Grim Skull Miniatures – Hive Bringer (Typhus)


There is a small cottage industry focusing on producing figures and other accessories for popular tabletop games. Warhammer 40K is no exception. One prominent company producing resin alternatives and conversion sets is Grim Skull Miniatures; their Hive Bringer (khm… Tyhpus) is the subject of this review.

I mostly choose characters with interesting, intriguing fluff, but honestly Typhus is a d”ck, and there is no way around that. The miniature looks awesome, though, so in my shopping basket it went.


Games Workshop has a newly issued (plastic) chaos-corrupted version of Typhus, so there are definitely choices out there. Their Typhus looks really nice, but I really can’t be bothered about the silly little deamons crawling all over him… I mean I know it’s a silly table top game, but there must be some limits.


This particular figure by Grim Skull is absolutely gorgeous. He holds either a scythe or two sickles (these held in reverse, John Woo style), and he definitely looks corrupted. The detail and definition is simply superb. All the cysts, boils and blisters are lovingly re-created, alongside with the horns sticking out of the cracks of his power armor.

The figure comes with a base which is similarly well detailed with the assortment of maggots, skulls and horns.

The assembly is a breeze; you have to attach the arms, the shoulder pads and the weapon(s). If you elect to use the sickles, the position of arms is less than important; however to line up properly with the scythe, you have to be very careful to make sure the arms are in the correct position.

The really cool part- at least I found it fascinating- is that one of Typhus’ hands is bare… you actually get to see the skin of a corrupted daemon prince under the armor.

As with most figures, painting is the difficult part- and I do admit I’m not an excellent painter. (My main interest is armor models).

I found that glazes are great to produce an uneven, dirty and grimy looking surface. Previously, with Mortarion, I used glazes over black primer; this time I decided to use a similar approach over white primer. I used several shades of brown and green glazes (prepared using Lahman medium and acrylic paints) to give the armor a stained, corroded look. The parts of the armor I wanted to appear bronze received a green base; I chose two green colors that are close to the color of oxidized bronze. Later on I realised I should use a dark, metallic tin color, and layer bronze and oxidised bronze colors onto it.

The blisters and pustules were painted with a yellowish/pinkish color, and received several orange-ish/reddish glazes; it managed to convey the inflamed, blistered, sick skin.

I used some Vallejo diesel fuel stains and engine oil to simulate stuff leaking from our corrupted Astrates. In short, this is a great looking miniature. I do not play WH40K, but I do enjoy occasionally paint the minis I find compelling. Some I want to paint because I like the character’s back story, and some, because they look cool; Typhus belongs to the latter group.


(I did a pre-Heresy version of him, too.)


Dnepromodel 1/35 Straussler V-4 part 1.


This is a very odd-looking tank from the interwar period, and it was the first (and only) original Hungarian tank design, the rest being either licence produced (or based on licences bought from other countries) or simply purchased.


The Straussler V-4 came as the further development of -surprise- the Straussler V-3 light tank. The V-3 reached to the prototype phase in 1936 when the decision was made to further improve it due to several shortcomings. V stood for “vontató”, that is “tractor” in English. (A specialised vehicle for towing, not for agricultural work.) The designer was Nicholas Straussler, a Hungarian entrepreneur, engineer and inventor living in Great Britain, who also developed the flotation system on the DD tanks, the Alvis Straussler bomb trolley, and the AC2, AC3 and M39 Csaba armored cars among many other things before, during and after World War 2.

The V-4 arrived at a very tormented period of Hungarian history, and a period of fast changes in tank design philosophy which explains its eventual failure.

After the First World War, Hungary was forbidden from most modern military technology, so any research and development had to be conducted in secrecy. The treaties also severely limited the options of the Armed Forces in acquiring military hardware or know-how. Nicholas Straussler was a Hungarian ex-pat living and working in the UK, who still had strong ties to his old country. He was an enterprising and prolific engineer who not only had his own firm producing his designs, he also sold them for several large UK companies. He designed and offered the V-3 light tank (which was a medium tank in Hungarian nomenclature) for the struggling Hungarian Armed Forces. The tank was to be produced by Weiss Manfred Steel and Metal Works, a Hungarian company. He envisioned the tank being built and exported to the UK and other interested countries which would have bought economic benefits to Hungary as well. This arrangement was mutually beneficial: it helped him cut the costs of producing the first tanks considerably compared to the costs of production in Great Britain. The development and production of V3 went under the name of “towing tractor” to circumvent the treaties’ limitation, and were produced without armor, armament and turret. They were to be equipped in the destination countries, which would have satisfied the letter of the peace treaties (somewhat).

The V-3, and its development the V-4, were planned to be small, amphibious light tanks utilising dual-drive, meaning they could be driven with and without the tracks on. This concept was all the rage back in the ‘30s, so we should not judge Straussler for jumping on the hype train. The V-3 utilised an unique suspension system developed by Straussler himself. This was further improved on the V-4 by adding return rollers which were used to adjust the track tension, as the original design was very prone to either break or throw a track.

The running gear had two powered large wheels on the front and back, and two smaller roller wheels per side These were connected by a three piece horizontal rocking arm (apologies; not sure if this is the technical term). The suspension was provided by two torsion springs per side, which did provide a very stable platform for the weapons at slow to medium speeds, but at high speeds they were stiff, resulting in an exhausting ride for the crew. The V-3 had no track tensioning. The tank had a detachable screw and two pontoons for amphibious operations. (Both the V-3 and V-4 have shown excellent aquatic capabilities: they could steer well, and were very stable and safe on water. The only problem it had was exiting the water if the terrain was not perfect for it, which is, let’s face it, not ideal for a tank.)

The V-3 was not a successful design; the multiple and conflicting specifications (ability to use wheel-only locomotion on roads, amphibious capabilities, 45km/h top speed on tracks, etc. etc.) ensured that the tank was suffering from reliability issues, and was not able to fulfill each and every specification. In road mode the tracks could not be mounted onto the vehicle, so they had to be transported by a different vehicle. The tracks themselves were too narrow, which decreased the ability to cross difficult terrain, and stressed the rubber rimmed roadwheels. At this point the tracks were simply moved by the friction between the rubber and the tracks, and no drive sprockets were present. The improvements on the V-4 transformed the tank into a much more reliable (and heavier) vehicle armed with two 34/37M 8mm twin machine guns and a 40mm 37M main gun. Since the Armed Forces had no other viable alternatives, initially they were very much interested in the tank, and were willing to look over its deficiencies. (Beggars can’t be choosers I guess.)

The Swedish Landswerk L-60 was also tried alongside the V-4, and the military imagined these two being used alongside each other. However the V-4 was still plagued by mechanical issues, it did not have a very good off-terrain capability, despite of the radical redesign of the hull, and the international situation changed sufficiently for the Hungarian Army to declare its intentions of rearmament openly, so they could pick and choose from a much wider range of options. These factors doomed the V-4’s chances of being accepted into service. The Hungarian Army considered several alternatives with the second production version of the V-4, and decided on purchasing the licence for the production of the L-60, which became the Toldi I after some further development. Straussler and Weiss Manfred did not give up; both the English and the Russians were interested in the type for a while. (The tank was also trialled in Italy in 1937.) There was an export version produced with a large radio aerial around the turret, and later Straussler designed several smaller tracked vehicles aimed for the Russian and British market with the suspension developed for the V-4’s.

Further reading:
An article about Straussler and a paper-panzer that has never been built:
The Straussler MBT – Hungarian tier 10 candidate

Plans for the drive train:


The Model

The model arrived very well packaged; there was no damage at all after its two thousand kilometer journey to me.

I have to say the presentation of the model is exceptional. All the parts are bagged -sometimes individually, sometimes with a few others- , and the bags are labelled with the part numbers. This definitely makes assembly easier and more organised, compared to other resin kits I’ve built. Even the tracklinks from each side are bagged separately, which is necessary, given they are not identical. The V-4 had left and right handed tracks, so keep this is in mind when assembling. Having resin individual tracks is a bit bold since gluing them together is not as straightforward as with the plastic individual tracks. (With plastic you have at least half an hour, hour to adjust the tracks after gluing them together; you lose this option with CA glue.)

Some larger parts (boogies of the suspension, etc.) are still on their casting blocks, and the attachment points are very thick. Cutting them off will require some finesse and care. (Also, constant awareness of the health implications of working with resin. Resin dust is toxic, so work somewhere where others are not exposed to it, and wear a respirator. Alternatively use wet sawing, wet sanding techniques; the water makes sure the forming dust will not get airborne.)

The instructions are somewhat basic, and can be confusing when it comes to the running gear. Most of the assembly should go without a hitch, but the running gear is complex, and would need several drawings explaining exactly how it is supposed to come together. (The confusion comes mostly from the fact that the four powered wheels were powered by a shaft system that transferred the power from the middle of the suspension where it was attached to the hull. There is an excellent article of the history of the tank -unfortunately in Hungarian (, but the drawings should help positioning the drive shafts.

The casting is very high quality, and flash is minimal; there is no complaint there. The hull, however, was warped a bit (see below). The fine, subtle details are really nice. The kit comes with some PE, which is also quite delicate and well detailed.



I started the building with assembling the hull first, and this is where I ran into the biggest issue with the kit: the lower hull (which is provided as a “tub”) is somewhat warped – it was not symmetrical. (See photo.) Perhaps it would have been a better choice to provide it as several flat pieces, as most models go about it. I used the engine deck to force the back of the hull into the right shape -with generous application of superglue and patience I managed to make the lower hull conform to the rectangular shape of the engine deck. It is not perfect, but at least now it is almost symmetrical. The top of the hull has four parts: the smaller, rectangular engine deck piece, the large part covering most of the top, the sloping frontal plate with the driver’s hatch, and a small, rectangular part covering the nose.

Starting from the back I simply glued one piece after another, making sure they are fitted to the lower hull perfectly, hence slowly ironing out the asymmetry. This obviously does put some stress on the resin, so be careful. Since the hull is relatively thin, very small amount of force is required to hold the pieces together until the glue set; nevertheless make sure you do not break the tub if you run into the same problem and use the same method of correcting it. (Other option would be to warm the tub up with hot water or a hairdryer, and shape it while it’s hot, but I went about the safer way.) I hasten to add that it might have been only my sample, and other models are perfectly fine. Since this is the only sample I have I can’t extrapolate from this.

Apart from the issue of asymmetry, the lower hull and the sloping frontal part had some gaps as well; the fit was not perfect. I decided to use Green Stuff to fill the gaps, filling and reinforcing the attachment points in one go. Another fit issue was that the two top panels did not meet completely head-on: there was a slight step between the two, instead of a smooth transition. Since the large panel had hatch details moulded on I could not sand it to profile; I simply used putty and liquid green stuff to build up a slope on the back panel instead. Again; not something I prefer doing, but this was the best I could come up with.

I find it important to mention that these issues are not unheard of with resin kits; this is the price you pay for unique and rare models.

I glued in the armored protection for the vision port on the front, and the round bases for the return rollers. The armored hatch on the front houses the hull machine gun, too, and can be displayed folded-up. The problem is that only the barrels of the machine guns are provided, and there are no interior details. If someone is able, scratch building would solve this issue. As for me I glued it shut.

The great thing about the hull and turret is that the places were the vision slits, and other larger pieces would go are actually marked with a slightly different texture. This is seemingly a small thing, but it makes placing these parts so much simpler. I really did appreciate this effort on behalf of the designers of the model.

While the green stuff was curing in the seams of the hull, I finished the turret.


The next step was the assembly of the turret top. The commander’s hatch, unfortunately, does not fit in perfectly; it’s slightly larger than the hole it covers. You may leave it open (but the turret lacks internal details), or you can start carefully shaving off the extra, while continuously fitting it into its place to make sure you do not overdo the surgery. As I said, this is your standard protocol with resin models; they do make you work. (There is a sitting Hungarian tanker figure from Bodi, which might be used to cover up the empty space should you decide to leave the hatch open.)

The guns are supposed to be installed into the turret using a system that would make them movable. The main gun is held by two rectangular pieces with a plastic rod between them. The gun sight has a similar system, while the twin machine gun is installed using an even flimsier system of a half-sphere representing the ball-mount, and an L shaped part holding the half-sphere against the opening of the turret. The L shaped part can only hold the half-sphere in place if it is actually pushing it against the opening, which is not something you can actually achieve with simply gluing it in place. (The machine gun in the hull is not movable.)

The problem is that neither of these systems really work well. First, it’s quite difficult holding several parts in place while gluing; and you do have to hold everything in place in order to position the guns correctly. Second, the holding parts are a bit undersized. If you care about movable guns, you can just replace them using larger plastic squares; as far as I was concerned, I just glued the guns into place. The third issue is that before you do any of this, you really should check if there is clearance enough for the guns on the bottom of the turret. I managed to glue everything in place the first time around only to find out that the main gun was in the way of the bottom of the turret, so I had to adjust it again.

The assembly of the machine guns is a bit tricky. You have a central PE T-shaped part which supposed to provide the “backbone” for the twinned guns; the barrels are supposed to be running on both sides parallel, and the short hand of the T is supposed to be folded up to act as a holder. The problem is the distance of the gun barrels from each other… you can’t really set it correctly. Unless you glue them into place first, making sure they are parallel, and then add the PE part, you run the real risk of making them a bit wobbly. I used a thick, gel-like CA glue which gave me plenty of time to adjust things before setting, and did just that. This saved me from measuring and trying to position the barrels parallel to a precise distance from each other. The downside is that from now on extremely fragile things are hanging over the turret and the tank’s body making handling a bit more difficult. The detail on the barrels of the machineguns is somewhat soft.

I installed the main gun at this stage. The barrel is nice and straight. The muzzle break is a separate piece, and you have to be very careful gluing it into place, since it should be placed to the longitudinal axis of the barrel. It will show if it is off center even a tiny bit.

I finished the turret by adding the two armored vision slits on the sides.

Back to the hull…

The seams went through a series of sanding/filling until I was happy that no seam was left. I checked them after I applied the primer as well, and corrected the little imperfections.


The model overall is very simple- except for one part. The suspension and the running gear are quite complex, and take up most of the model. The wheels and larger parts are on huge pouring blocks, which need to be sawed off carefully.

The suspension is workable, so you can put the tank into any sort of terrain. It also means you will have to carefully position the large and small road wheels before gluing to make sure they line up correctly should you want to display the model on a flat terrain.

The main bogie of the suspension unit is made out of three flat pieces; gluing them together was not very simple, and you also are advised to check if the top parts are right in the middle; otherwise the overhang will interfere with the smaller arms holding the large road wheels.

As mentioned the instructions are not very clear on how to install the drive system into the suspension, but the drawings in the linked article should help you. On of the problem is that while the suspension is movable, the drive train is not- so you will have to glue everything in place, making sure that the wheels will touch the ground once the whole unit is installed on the hull. I did the best I could, but honestly I am not sure this is the way to do it. In any case most will be invisible, so you might as well skip it. With all the complexity, it is a very impressive (although quite unnecessary) design feature of the model.

To mount the suspension units in place, I drilled a hole where the units meet the hull, and inserted a thick wire in it. A corresponding hole was drilled in the central unit, and glued in place using two-part epoxy. I reinforced the attachment point with wire because did not want to risk the joint giving up over time. To make sure everything is fixed in place until the glue set, I also used CA glue.


Once the suspension was in place, I started adding the tracks. As the tracks are not workable, you will have to glue the suspension in place. If you wish to display the model on a flat surface this can be done at the earlier step; if you wish to display it in a diorama setting, now is the time to decide how the suspension should be positioned. (The tank’s suspension can be set into pretty funky positions, so it might be worth considering a diorama.)

The tracks come already detached, which is nice. However… Every tracklink had to be trimmed of 4 connecting stubs that used to attach them to the pouring blocks. This was time consuming. (Even though I mostly build tanks I have a confession to make: I hate building tracks.) The tracklinks, in theory, may be workable as they click together -but you do need to force them, risking breakage. Since the traction is not strong enough for them to hold, some glue will have to be applied once you built a section. It is impressive nevertheless; but I did find that longer sections tend to fall apart from their own weight without glue.

The problem with individual tracks made of resin is that you don’t have as much working time after you applied the glue as you have with plastic tracks. I built up several smaller straight sections, and tried to get the overall shape from these. Once I was happy with their position, I applied the extra thin CA glue, and hoped they would hold. At the return rollers, where the tracks were bent at a steeper angle it was difficult to make them conform to the shape of the roller without coming apart. The problem with the moving suspension was that it was difficult to hold everything stable, so I ended up gluing the suspension arms in place before adding the tracks.
One last advice: plan the installation of the tracks so that they meet on the bottom of the drive wheels, and not in the air before or after the return rollers. Don’t ask me how I came at this conclusion. Once I am done with the painting I will glue the tank onto a base, and it will flatten out the tracks; right now the suspension is pulling them up a bit.


The mudguards and the rest of the missing pieces were only added once I finished the tracks, and the tank was firmly sitting on them. The mudguards should be fit over an angular part of the hull, but the folding line on the PE will not conform to the hull-shape exactly… I ended up gluing tiny evergreen rods where the mudguards were supposed to go, and used them as support. Where the mudguard did not meet the hull (in the angular part, where two hull plates meet) I simply unfolded a little of the flap that I had to fold into the photoetch previously.

With this the tank was finished. It will take me a while to get it painted, but the painting stage should not be very difficult. If you have some leftover decals from other Hungarian tanks, you can built a what-if vehicle, which was accepted into service, but since it only reached prototype phase it carried no marks in real life. It can also be built very clean or very dirty, since it did go through trials; in other words the opportunities for weathering are endless.


Artel W Miniatures – Assassin



The recent advances in 3D printing have created a boom in the cottage industry of resin figures. You can now find better and better quality figures produced for wargaming, and characters from popular culture (books, movies, comics or video games). We do live in a golden age right now, as often times we get alternatives for wargaming miniatures; and sometimes -as in this case- it means we get a figure we want at all. (I would love to have a miniature version of a T-54 power armor from the Fallout series holding a mini nuke launcher, for example, but nobody is making one.)

This miniature by Artel W Miniaturesdepicts such a video game character: the master assassin. He is the ex-bodyguard Corvo Attano, from the game Dishonoured by Bethesda, wearing his signature mask and carrying his signature weapons – without explicitly stating so. Since I tremendously enjoyed the game for both of its gameplay, and for its excellent story and setting, I was happy to order one of these figures when I saw it on Artel W Miniatures’ website.

Basically this guy:


The figure comes in a very impressive package: the box is covered with brown wrapping paper, and sealed with a wax seal giving quite an exclusive feeling to the miniature. The parts are moulded in a very high quality resin with no flash at all. The resin is smooth, almost waxy to the touch, and it’s very nice to work with. There were no bubbles or deformed parts at all.

The pose of the miniature is quite dramatic and very well done; Corvo is caught mid-leap from a building, holding his blade in his hand (presumably in preparation of using it as soon as he lands). The building forms the base for the figure, which makes it look quite stand out, and gives an extra point of interest to the model.

The figure is really easy and quick to assemble. Due to the weapon choices the assembly is greatly helped by looking at in-game screenshots, and photos of the miniature on Artel W’s website. You get some of Corvo’s favorite toys: he has two bone charms tied to his chest, his folding knife (sword?), and a set of optional equipment: a whalebone rune, his miniature crossbow, a holstered handgun, and a holstered rifle. I decided to use the handgun only as I am not sure where the rune should be attached, and the gun should be attached to his back. (I left Corvo’s other hand empty since I assume jumping AND stabbing someone at the same time requires dexterity and balance, which would be upset if he had both his hands full.) The crossbow I decided to use with the Witcher figure- also from Artel W. I did not want to add all the equipment at any rate since the character is supposed to be light and sneaky, and this impression would not be supported if he was carrying half an armoury around his person.


Corvo’s coat looks very natural, as its tail floats after the jumping figure. The base itself is a small section of a ornate rooftop from which the assassin leaps from, and which can be detailed with soot, rain marks, pigeon droppings, moss and dust. The style fits very well into the game’s steam-punk, late 19th century feel.

The painting was relatively easy, since there was no face to paint (which is always difficult no matter the scale). I used different shades of oils on top of Vermin Brown to paint the leather, highlighted with Bestial brown (Citadel range), AK’s True Metal steel for the mask and for the sword (drybrushed over the Vallejo dark grey primer). The buckles were painted with True Metal gold, and the figure was highlighted with a black pin wash I prepared from oil paints. The base was painted using multiple layer of brownish/greyish glazes, with the bricks highlighted with reddish glazes, and the same black wash applied once dry. (I will weather the building some more in the future, though.) The coat looks too shiny on the photos, but in normal, ambient light it only has a somewhat dull shine. (The age-old question of painting for the eye or the camera…)

The only issue coming up during the assembly was that the small peg protruding from Corvo’s foot did not fit into the base’s corresponding hole; I had to trim it. That’s it – the only problem with the model…