Category Archives: figure

Games Workshop Abaddon… old-school

So I like Abaddon, and have several figures of him. (More coming up later.) It’s not like I have a problem or anything…

Anyhow, since the new Games Workshop figure is coming out, the original, the real figure suddenly appeared on the market for much lower prices than before. This is THE figure of Abaddon- the one spawning memes and ridicules: Abaddon the Armless, Failbaddon and the rest.

I had to have this figure, and for a small sum of five Euros I did get him (from Greece, of all places.)

This is the ebay photo that made me fall in love with him… This is what a five Euro deal looks like…

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I basecoated it with Vallejo German Grey primer, and started working on the details. The dark grey primer is dark enough to be black; however the Heavy Metal style of painting demands highlights everywhere… something I did not look forward to.

So I did the best I can. (Obviously.) In this case I went with the flaming sword look, since the previous Abaddon had a bluish-purplish daemon sword.

Grim Skull Miniatures – Master Of Crusade (Abaddon the Despoiler)

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There is a cottage industry providing models for tabletop games; they look similar to the original characters, but not too similar (or have different names) so that copyright law is not breached. I personally applaud these companies; they provide models and conversions that are unavailable for a more reasonable price. (The new Abaddon miniature by Games Workshop is over 40 GBP… a small sprue for the price you can buy a 1500+ part plastic model.)

Competition is good is what I’m trying to say here.

Abaddon is the one character that has not been treated well by Games Workshop and Forgeworld. There is one old figure which is both ugly and tends to lose his arms, resulting in the “No Arms” meme. And pretty much that’s it; since the early 90s Abaddon was essentially deserted by GW; only now are they issuing a new model.  There is a Heresy-era figure of him as the First Captain of the Sons of Horus by Forgeworld, but it is not yet Abaddon the Despoiler, just an angry guy in a terminator armor with a top knot. There is also a heavily OOP version of him, which can be bought for about 1200GBP, so I think we can safely ignore that. (If you see this model featured here you will know I won the lottery.)

The name itself of the character is full of meaning; Ezekyle (Ezekiel) and Abaddon are both important characters in the Bible.

Since I’ve read The Talon of Horus by Dembinsky-Bowden I actually wanted to have a decent Abaddon figure. The book does a really, really good job describing him as an interesting, three dimensional, complex character you can actually relate to, so obviously I wanted to have a miniature of him. He also seems like a swell guy, just like that other one. What makes him compelling is that he is the ideal Astrates: charismatic, ruthless, master strategist, fearless -it’s just he fights against the Imperium. I think he become this ideal after he followed his primarch into his rebellion and then took up a bit of soul-searching. It took him a lot to grow up into this person, and not many loyalists have the opportunity to do so. I think the space marines who rebelled and survived (without falling to one or the other chaos entity) actually walk the same path as a person growing up from childhood, and hence they do become much more mature, nuanced beings than their “for the Emperor!” buddies. Failure, disappointment in your idols, choice, the will and ability to determine your fate -these things are needed for you to become a well-rounded personality. (Unless, of course, you get possessed by a daemon and grow penises and horns on your face.)

 

Enter Grim Skull Miniatures. They first came out with a 28mm model who is not Abaddon, of course, but fits the archetypical Abaddon image with the Talon -the power claw of his father, Horus-, the daemon sword Drachn’yen, and his usual topknot that he is known for. A 54mm version of the miniature features a Mohawk instead of a topknot, and it is substantially larger… had it been issued when I bought “my” Abaddon, it I probably would have bought that instead of the original version simply because of the amazing detail comes out better in the larger figure. (It is on my wishlist, but I’ll probably have to pass on it; after all I just had a daughter. The days of spending on hobbies are behind me.) I’m not sure why this Abaddon features this hipster haircut. It is possible that Grim Skull realised something  about topknots writers and artist should have at Black Library long time ago: you can’t shave the skull and have a large topknot, as Abaddon supposed to be doing. All that hair has to come from somewhere; and unless he has exceptionally dense hair, it is not a realistic option to have the rest of his head shaved.

 

The power armor is incredibly well detailed, and only someone with much better skills than mine can bring out the maximum out of it. The ornamentation is well done, the armor has a lot of cracks and battle damage…It perfectly re-creates the various artworks of him as the Second (and true) Warmaster. The facial expression is pretty good, too; he looks “changed”, he looks intimidating, but not totally twisted; his features retained enough of his humanity not to make him look like a simple screaming monster.

The daemon sword looks very much like the pictures of the weapon on various artworks; painting it to look good is not an easy exercise in layers upon layers of glazes.

He has a loincloth for whatever reason, which is an incredibly impractical thing to have on an armor (alongside the tabards various Astrates chapters prefer). Besides getting caught in, well, everything, it gets dirty very fast, and it will also get destroyed in the first few seconds of action. (I tend to leave it off in my figures for this reason.) Replacing it must be a constant choir, but I’m not going to judge his fashion sense.

The trophy racks on his back sport skulls (but no helmets); all in all, the figure is an excellent rendition of the Abaddon we see on the paintings.

Painting black armor can be a challenge, since an uniformly black surface is not exactly interesting to the eye. I used Abaddon black (surprise) as a base, with a black ink coat after; the edges were carefully highlighted with midnight blue, and very bright blue in smaller amount. (Yes, highlights are everywhere.) Abaddon’s skin was painted with a rotten flesh base with a couple of light brown filters; the flesh on his head was done using red and brown glazes. I added a few patches of necrotic skin using Vallejo Engine Oil…

The eyes were painted gold (since his eyes were supposed to be bleached gold for staring into the Emperor’s light), but this does not really show well on a figure; the skin is too light for that, and the eyes are too small -there is not enough contrast. It would look better on the larger figure. The bronze edges were done using AK Interactive’s True Metal gold.

The sword was painted using various shades of purple and blue in thin glazes. The trimmings on the armor were painted in various shades of gold and bronze. I positioned the sword in a slightly different angle – it makes the pose look a bit more natural than if he held all his weapons at a chest height.

All in all this is an excellent miniature.

And finally: Eisenhorn facing down a bunch of heretics:

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Artel W Miniatures – The Captive Unleashed (Cherubael)

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Since the Eisenhorn trilogy is one of my favorite WH40K books, when I saw this miniature coming out, I obviously bought it.  I was already trying to think of ways to modify some minis to looks like a daemonhost, but Artel W made my life much easier. (I bought these guys to serve as a basis.)
Cherubael is one of the main characters of the book – the nemesis, later servant, and even later the last remaining ally of the titular Inquisitor; he is just as a fascinating character as Eisenhorn himself.
The pose of the figure is especially good: the demon caught in a human body trying to break free of the chains -and spells- binding him. The fact that the figure is actually floating (kept upright by the chains) is an especially great touch.

The miniature is 28mm, and has an incredible level of detail- much better than my skills can give it justice for. Regardless I did try. (What is especially galling that the mini looks actually OK by eye. I thought I did the blending on the skin quite well until I saw the photos.)

Now Eisenhorn will have a friend to play with finally.

(The company has been issuing different characters from the Eisenhorn stories; lately the chair-bound Ravernor was released.)

Artel W Miniatures – Witcher

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The sadly out of production 28mm Witcher figure from Artel W miniatures. If you haven’t yet played the Witcher games, you really should – incredible stories in an interactive form.

Assembly is about two minutes, painting is probably six hours… such is the life of a figure painter. I have always struggled with faces and skin tones, so I was real happy to achieve a realistic tone at all, but Gerard is an albino, so his skin should be much paler. I did manage to replicate his signature scar over his left eye with a 00 brush. His armor was painted in multiple shades of brown (since most of it is leather) with a black oil wash to bring out the fine details, and the metal parts were painted with True Metal Steel, and washed with Nuln Oil.

I put him on a round base, and he was finished.

Sniper (1/35)

 

 

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Well, this guy has been sitting in a box forgotten, for years. (OK, not forgotten. I did think about painting it a lot.)

 

Well, after a short time building and painting, he is done. One more long-bought kit off my conscience.

 

 

Addendum: I found something interesting. The figure is based on the photo of a real person- Carlos Hathcock, aka “White Feather“.

Rescuing a botched paintjob and paint stripping…

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Just a quick post about a disaster.
I did kind of mess up the paint job on a space marine back in the days when I was painting these dudes. I tried to strip the paint using isopropyl alcohol, but it came off in flakes, leaving the surface uneven and blotchy. I was seriously thinking about just throwing the poor guy into the recycling bin- and then came the inspiration.

 

Who else has blotchy, corroded armor? That’s right… the Death Guard. Since I was planning to paint up Morty and some of his pals, I thought I’d give glazes a try on this fella before I move onto the big guys… And what do you know? It actually came out looking good. Remember people: there are no mistakes, only happy accidents!

 

Artel W Miniatures – Assassin

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The recent advances in 3D printing have created a boom in the cottage industry of resin figures. You can now find better and better quality figures produced for wargaming, and characters from popular culture (books, movies, comics or video games). We do live in a golden age right now, as often times we get alternatives for wargaming miniatures; and sometimes -as in this case- it means we get a figure we want at all. (I would love to have a miniature version of a T-54 power armor from the Fallout series holding a mini nuke launcher, for example, but nobody is making one.)

This miniature by Artel W Miniaturesdepicts such a video game character: the master assassin. He is the ex-bodyguard Corvo Attano, from the game Dishonoured by Bethesda, wearing his signature mask and carrying his signature weapons – without explicitly stating so. Since I tremendously enjoyed the game for both of its gameplay, and for its excellent story and setting, I was happy to order one of these figures when I saw it on Artel W Miniatures’ website.

Basically this guy:

 

The figure comes in a very impressive package: the box is covered with brown wrapping paper, and sealed with a wax seal giving quite an exclusive feeling to the miniature. The parts are moulded in a very high quality resin with no flash at all. The resin is smooth, almost waxy to the touch, and it’s very nice to work with. There were no bubbles or deformed parts at all.

The pose of the miniature is quite dramatic and very well done; Corvo is caught mid-leap from a building, holding his blade in his hand (presumably in preparation of using it as soon as he lands). The building forms the base for the figure, which makes it look quite stand out, and gives an extra point of interest to the model.

The figure is really easy and quick to assemble. Due to the weapon choices the assembly is greatly helped by looking at in-game screenshots, and photos of the miniature on Artel W’s website. You get some of Corvo’s favorite toys: he has two bone charms tied to his chest, his folding knife (sword?), and a set of optional equipment: a whalebone rune, his miniature crossbow, a holstered handgun, and a holstered rifle. I decided to use the handgun only as I am not sure where the rune should be attached, and the gun should be attached to his back. (I left Corvo’s other hand empty since I assume jumping AND stabbing someone at the same time requires dexterity and balance, which would be upset if he had both his hands full.) The crossbow I decided to use with the Witcher figure- also from Artel W. I did not want to add all the equipment at any rate since the character is supposed to be light and sneaky, and this impression would not be supported if he was carrying half an armoury around his person.

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Corvo’s coat looks very natural, as its tail floats after the jumping figure. The base itself is a small section of a ornate rooftop from which the assassin leaps from, and which can be detailed with soot, rain marks, pigeon droppings, moss and dust. The style fits very well into the game’s steam-punk, late 19th century feel.

The painting was relatively easy, since there was no face to paint (which is always difficult no matter the scale). I used different shades of oils on top of Vermin Brown to paint the leather, highlighted with Bestial brown (Citadel range), AK’s True Metal steel for the mask and for the sword (drybrushed over the Vallejo dark grey primer). The buckles were painted with True Metal gold, and the figure was highlighted with a black pin wash I prepared from oil paints. The base was painted using multiple layer of brownish/greyish glazes, with the bricks highlighted with reddish glazes, and the same black wash applied once dry. (I will weather the building some more in the future, though.) The coat looks too shiny on the photos, but in normal, ambient light it only has a somewhat dull shine. (The age-old question of painting for the eye or the camera…)

The only issue coming up during the assembly was that the small peg protruding from Corvo’s foot did not fit into the base’s corresponding hole; I had to trim it. That’s it – the only problem with the model…

 

 

Artel W Miniatures – Eisenhorn (Inquisitor)

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I always loved the dark, hopeless world of Warhammer 40K (look up Grimdark when you have some time).

This is an universe where even the good guys are worse than any actual historical monster you can think of: a collection of xenophobic, genocidal maniacs in different shapes of forms -and that’s only the Imperium of Man. Superhuman, gene crafted soldiers who think themselves as actual Ubermensch, the Imperial Guard, an armed force that throws millions into the meatgrinder without a thought, and of course the shadowy and all powerful Inquisition that oversees the civilian aspects of life in the Imperium. Add to this all the external threats: aliens, renegades and heretics, and you have an empire that is held together by tape and strings, threatened by multiple external and internal forces each of which could spell its doom it by itself, let alone together. So what’s not to love?

There’s a huge collection of books published by Black Library set in this universe; and a large portion of them are frankly no better than some badly written fan-fiction. However there are gems which are great on their own rights, and they are absolutely worth reading and re-reading. The Eisenhorn Trilogy is one of these book series which is a really, really good story regardless of its origins. (Space fantasy tends to be looked down upon by the “purists” of the SF genre, hence the second part of the sentence.)

The series detail the journey of an Imperial Inquisitor, Gregor Eisenhorn from a young idealist on the path of corruption and ruination. Due to external circumstances and small, seemingly unimportant or small actions and choices of his own he becomes something he would have recognised (and executed without a thought) as a heretic in his youth. The story is complex, and quite an interesting one; after all, the same path is trodden by many people who acquire power. Why I like the story (apart of the quality of writing, of course) is how easily it can be transposed onto our own real world: very few people start out with the intention of becoming corrupt, or do evil. Corruption comes gradually with seemingly small and insignificant steps, yet it will twist the person beyond recognition. (Not to mention Eisenhorn remains true to his mission: fighting for humanity, which adds an extra layer of complexity to the story.)

Since I love the story, I wanted to make an Eisenhorn figure, of course, which can be an issue in WH40. Not all characters have figures available, not to mention the silly poses (it seems like everyone and their mother are shouting and pointing at stuff in the grim future). It is fair enough because they WERE made for a tabletop game, but for a modeller it’s a definite problem if you want your figures in a more dignified (and realistic) pose. In case of this specific figure the pose is actually quite nice (and he has his signature sword), the proportions are good, but the problem is that the figure is out of production and hard to get. Not to mention it depicts our favourite inquisitor towards the end of the trilogy; I prefer him in his prime.

Enter the blooming resin industry. There are several companies producing alternatives, conversions for the WH40/Warhammer games; these are miniatures that are not nearly enough similar to the originals to be considered as copyright infringements, but they are close enough to be clear what they supposed to represent. A lot of these conversions and figures are produced because there are holes in the market (if there is no available set by GW; for example conversion sets for space marines for specific legions or chapters), or straight-out improvements. In case of the Chaos Rhino, Mortarion or Abaddon figure in my opinion they are definite improvements, for example. And now we review Eisenhorn, produced by a Russian company, Artel W Miniatures. (Shortly after this figure was issued, WG announced that they were coming out with a new Eisenhorn figure, so now we have three… Choice is a good thing.)

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The name of the miniature is very close to the originals, so it is abundantly clear who it refers to, even if you don’t know the iconic painting of the inquisitor (which actually inspired the books according to the author). The figure essentially copies the artwork: we have Eisenhorn strolling forward with a gun and a tube in his hand, his runestaff mounted on his back. (This setup puts the figure to the last few chapters of the second book, or the first chapters of the third.)

The figure comes in a very impressive package: a box wrapped in brown paper with a wax seal… I have to say I felt quite reluctant to open it, as it had this exclusive feel to the whole set. It’s a feel definitely something you don’t really get when you get a blister pack. (Admittedly it’s not a priority when you buy something, but still.) The paper covers a cardboard box, which contains the few pieces of the model itself, sealed in ziplock bags.

The model consists the torso with the cape, the lower part of the body, the two arms and the runestaff. His iconic power sword is not included, but to be fair it’s not on the original artwork, either. Regardless, he should have Barbarisater on his hip. (Quite possibly the tube could be replaced with a sword.) Despite of the small size of the figure the detail is very fine and impressive; the chains, the folds of his clothes, the inquisitorial rosette, the gun are all very well defined. The expression on his face (which is anatomically well proportioned) is quite grim, but this is the only appropriate expression for him, as you will learn from the books if you have not read them already, so that’s quite on the money, too.

The assembly is very quick. There’s very little cleanup required: mostly the parts where the torso meets the lower body. There is no flash on the bits. The arms fit into their slots well.

Painting was a joy- but I am not a master by all means. Only after looking at the photos do you realise how hard it is to paint a miniature on a professional level for the box art (like the above examples of GW’s minis). When you look at this figure with your eyes it actually looks pretty good. Once you bring out the macro can you see the imperfections and mistakes. Oh well. I can always claim to be an amateur.

The leather overcoat was base colored using snakebite leather, and then layered lots of different brown oil paints on top, trying to achieve the leather effect. The cloth underneath was painted regal blue, the trousers antracite, and the boots gloss black. The stash and the parchment of the purity seal was painted white, and were given a coat of brown filter. The metallic details were painted with AK Interactive’s True Metal gold and steel.

The runestaff was painted with a mixture of these metal paints; the skull in the middle was painted deep green, and some random smears of lighter green and black, covered with nuln oil. (It was supposed to be carved from a warp-infused stone. There you go: here, on this blog only, the sole accurate Eisenhorn Miniature in existence…)

Basically, that’s it. It’s a high quality miniature of an iconic character from the WH40K universe; if you missed the original “official” figure, or don’t like the newer one, now is your chance to get one for your collection. His nemesis/ally, Cherubael is coming soon.

 

Grim Skull Miniatures: Mortarion

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The world of tabletop gaming has given us better and better detailed miniatures over the years, along with increasingly detailed universes through media like books, comics and computer games. One of my favorite is…

 

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Warhammer 40K. The picture above will make it clear why.

 

There are enormous gaps in the “official” miniature offerings in the available fractions, and also what is available tends to be somewhat expensive. A lot of smaller companies spotted these gaps on the market, and started to produce similar-but-not-quite-the-same miniatures that are not available from either Games Workshop or Forgeworld, usually for a friendlier price.

Mortarion did receive an official figure by GW, and another by Forgeworld, but I did not like either of those versions. The WH30K (pre-Heresy or Herey era) Forgeworld model did not really resonate with me, and the daemon prince figure looks very different from the man he used to be, twisted and bloated beyond recognition. In case of Mortarion it is an issue. True, the Primarch of the Death Guard Legion had fallen to Chaos, and has been turned into a Daemon Prince since the Horus Heresy. However the lore makes it clear that he is the one Primarch (alongside with Magnus, possibly) who remained as close to human as possible. Grimm Skull Miniatures has issued a Mortarion model that can be used both as a pre-daemon prince Primarch before or during the Heresy, or as a full-fledged daemon-prince (essentially the same figure plus two big, leathery wings). Yes, you can say it’s just lazy marketing. However since he is the most human of the daemon princes, and fans still debate if he could even return to the side of the Emperor again, as his red brother did, there IS a good argument for Grim Skull Miniatures’ choice.

The figure- as all of Grim Skull Miniatures figures I’ve seen so far- is very well sculpted and detailed. These figures are close enough to the “official” GW/Forgeworld aesthetics, but they also differ enough to look novel and unique; frankly I quite like how most of their figures look. The overall outline of power armor mixed with twisting and turning organic shapes look the way I imagine the Chaos-touched warriors. Talking about Magnus: there is also a figure that looks suspiciously like the Cyclops, only Grim Skull took him towards the Maya/Aztec aesthetics instead the ‘traditional’ Egyptian. (I’m not sure what to feel about the overemphasised feminine figures though, but if you like Tau pin-up girls and sexy female chaos space marines, here’s your chance.)

Mortarion, or Morty for his friends, looks exactly like his description in the Horus Heresy books. A gaunt man in an ornate, baroque power armor, with a cape covering his head, and censers hanging from his armor on chains. He has his power scythe Silence, however he does not have his handgun, Lantern. This is a glaring omission of the model; the gun is a prominent feature of the Primarch. Otherwise I do like it better than the pre-daemon Forgeworld figure, or the daemon prince GW model; he does radiate a sort of dark, solemn majesty with his ragged wings and elaborately decorated, corroded armor.

He comes with a pretty nice base to stand on with a broken pipe leaking who-knows-what. (It must be something corrosive because there is a skull in it.) We do get two such pipes; I used the extra with another Death Guard figure.

The assembly of these figures is usually a breeze. I did not like the original pose, because Morty looks like a particular shepherd the way he holds Silence. I turned his arm a bit to make it look more dynamic, although the attachment point is not designed to hold the arm well at this angle. (A scythe is an unbelievably impractical weapon at any rate; at least he should have straightened it, a’la revolting peasants. I think the Death Guard really puts style over effectiveness, when it comes to weaponry.)

The big issue, however, was the wings. There are simply no attachment points where they can be glued to, and the surface touching the back of the figure is so small, it was difficult to secure them even with small wires drilled into them.

The painting stage is usually where these models are made or ruined, and I have to confess I’m not a master painter. My main interests are armored vehicles, so my skills at blending and painting small details by brush leave much to be desired. I don’t particularly stick to the “Games Workshop School of Figure Painting” with the high contrasts and very fine layering/glazing, either. Since I have the daemon prince version, I did not paint him in clean, pre-Heresy colors; he got the full grime, rust and corruption treatment.

I used Vallejo’s black primer as a first coat, and used Lahman medium to create glazes in various browns and greens. I kept adding the glazes in very thin coats until I liked the greenish-brownish hue.

The bronze parts were painted using True Metal gold first (on larger surfaces I dry-brushed it on to keep the black as shadows in the recesses), and then followed it with several layers of oxidized bronze green colors as glazes. As finishing touch I reapplied the gold on rivets, thin edges, and other surfaces where the oxidised metal would be rubbed off.

The different pipings on the armor were painted with dark blue glazes to create a slightly different color without too big of a contrast.

I was uncertain of what colors the wings should have: they look like a cross between an insect’s wing and a bat’s. I did not want them to stand too much out of the general effect, so they got mostly the same treatment as the rest of the figure. The wings received a purple glaze, and the insectoid wing structure was shaded with ochre and brown oil paint blended into the base dry; it does look slightly iridescent and chitinous.

The tabard/cloak Morty is wearing got a similar layering treatment, only in this case I used a white base and added mostly brown colors. As a chaos prince of Nurgle, the god of disease, he can’t really be expected to have a spotless, white attire. (Having one at all is pretty silly since it would get caught in everything and anything.) I added further highlights, shading and discolorations using oil paints. After weeks of drying it is still somewhat shiny… This is a good lesson on getting out the linseed oil out of the oil paint before using it. (Just put a blob of paint onto a piece of cardboard and wait a few hours… Next time I will not skip on this step.) Right now I’ll go with the “can’t you see it’s leather??” defence. It turned out a bit darker than I would like, but there it is. As I said I’m not the best of figure painters.

The base was painted similarly to the figure: several layers of dark grey and brown glazes over black primer, then a little steel and gold True Metal paint drybrushed on here and there. The rubble got a bit of a rust and dust pigments, and the bronze areas got the same treatment as Morty’s armor.

Overall I really like the results -even with my admittedly limited skills managed to make it out into an impressive renderition of this

Zrinyi II part 2.

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So, my first ever 1/35 diorama; I used it as a trial for the T-62 dio I’m planning. (The first statement is not entirely true; I did do a snowed-in Mobelwagen long time back, but a small snowy vista is hardly a complex diorama.) It started without a concept; I had two figures and a bunch of equipment to use, so I made use of them… The scene -in retrospect- depicts a Zrinyi II in a prepared position somewhere on the Eastern Front in late Fall/early Spring (probably in 1943, as they are not fleeing). Two German soldiers are discussing the tactics, while one of the tankers is sitting on the tank, uninvolved, having a smoke. Not very dramatic, but there you go. I finally got to use the German figures which -as you might have guessed by now- were sitting in my collection since 2007 gathering dust. The Hungarian tanker came from Bodi.

Disclaimer: I had no idea what I was doing when I started. (I’m not sure I do now.)

One thing is for sure: I’ve learned a lot about how to “populate” a diorama.

The first steps were adding the textured base from Tamiya. It’s supposed to be mud colored, but it’s not very convincing; the color and texture looks something entirely else. Something better would be needed.

I went out to the garden, gathered up some dried-out soil, and mixed it with plaster; using this mixture I added some terrain irregularities. (The German figures came with a small base which needed to be blended in the rest of the scene.) I used a couple of boxes and fuel barrels as well to make the scene look busier. Because the plaster made the color of the earth I used, I went over the whole scene with my airbrush several times using different earth tones. The tank was in place by then, but the little overspray actually helps in this case; it blends in the mud on the lower chassis with the soil. I made some more mixture of soil (and much less plaster), which was “flicked” onto the lower part of the screens on the side. I loaded up a stiff brush, and created the splatters using a toothpick (it is not difficult, but first try which direction you need to move the toothpick to make sure the mud ends up on the tank…) As with everything: the layers are the key. Several slightly different colors were added in several light layers – it adds  to the realism of the weathering.

The other issue with the soil was that it cracked as it dried. It was a fortunate thing for me- it does look like real McCoy. In this case I can claim that it was totally intentional. Absolutely. However if I want to produce a groundwork that is not cracked, I might be in trouble. Experimentation is in order I feel; this is where shortcuts, like pre-made mixtures can help.

I have bought a bunch of different diorama products to prepare the vegetation. The self-adhesive grass patches looked much better once I used the airbrush to spray some brown color on them. The laser-cut shrub has an unfortunate, unnatural color; green and brown oil colors helped to make them resemble actual living plants.

The figures were painted over several years, really; I’m not much of a figure painter. For the face (the most problematic area) I used Citadel’s different flesh colors in layers. I had to get a replacement head for the sitting figure, as the original was lost.

As a last step I put some fallen leaves and other plant detritus into the scene. There’s a tree which has a long, caterpillar-like seed-pod. (Despite of being a biologist I have absolutely no clue what the tree is called… As soon as I figure out I’ll amend this post.) When you  crumb it up, it falls apart, and some parts do look like fallen leaves. I mixed these in with some strongly diluted white spirit, and placed it all over the base. Small details like that actually made this scene a lot more realistic.