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ACE Model 1/72 FV4005 Stage 2 – part 2.

Part 1

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Well, the painting of the beast has arrived.

I’ve chosen a tricky pattern which I already attempted with my Cromwell (not to much success). This is one of my favourite World of Tanks camo schemes from the British branch.

It took a while to figure out the best way to replicate the pattern. After priming (Vallejo German Grey) I painted everything in the pale greenish color which will be forming the large patches (a mixture of Tamiya JA Grey and dark green). Once it dried I added patches of silly putty, and painted everything in Tamiya JA grey – this will form the thin line between the green and the black.

 

After it dried, I carefully squeezed the sides of the putty patches to spread them out a bit- this covered the thin areas of the grey color. Then I sprayed the model with the priming color lightened with Tamiya JA Grey. (Using the same color to lighten all the camo colors tie them together well.)

I have to say the results turned out to be better than I expected; although I did have to touch up on some of the patches.

As usual, a couple of layers of green and ochre filters helped to blend the colors together, and I sprayed Future on the model to provide base for the decals. (There were only three decals provided; apparently there should have been a “Spud” marking, too, according to the instructions, but it was missing.)

 

Once the decals dried, I sealed them with Future, and applied a dark pin wash to the model. After about a day of drying I used a wet brush to remove the excess, forming some good-looking streaks in the process. Wherever I felt there was too much wash left on the surface of the model I used a flat dry brush to remove it. I repeated the same process with dot-filters; the browns, yellows and blues formed nice, faint streaks on the sides of the vehicle.

Using a 00 brush I painted discreet chips on the tank. The color German Black Brown by Vallejo is great for deeper chips where the metal is showing through. I tried not to go overboard; in this scale no chips would be visible in reality, but they do give some visual interest to the model. I also used sponge chipping on the barrel and larger surfaces – again, trying my best not to overdo the effect.

This is when I painted the tracks and the rubber rims of the roadwheels with a fine brush- again I used very dark greys instead of black.

I rusted up the exhaust: on a black base I deposited a bright, rust colored pigment (Humbrol Rust), which was treated with various dark colored wash unevenly to create patches. The end of the exhaust and the mud guard below it got a tiny bit of black to represent soot; I tried not to go overboard. The thin metal sheet that forms the exhaust guard got a really heavy chipping treatment. Because of the constant heat coming from the exhaust pipes this thin piece of metal would be constantly heated, which promotes heavy oxidation.

I made a very light slurry of a reddish rust colored wash, and applied it over the larger chips on the barrel and the exhaust covers; once dry I could adjust the effect using a wet brush. (When I use the term “wet brush” it means a brush dipped into the appropriate solvent dabbed onto a piece of rag.)  I added extra heavy layers on the exhaust guards. Later I adjusted the effect with different rust colored paints to make this piece look even more oxidated.

I always liked the dusty look of some of the tanks in World of Tanks: a very light colored dust layer covering the lower parts, which gets fainter and fainter as we go up the hull/turret. I dabbed “Dust Effects” by AK Interactive onto the upper part of the superstructure and the turret with a brush; this product has a very light color – too light for an European setting I think, but very close to the color from the game. I left it dry overnight (it looked horrendous, causing me no small worries), and in the morning (during my morning coffee) I adjusted it with a wet brush (using white spirit). It formed a layer similar to the effect seen in the game, but I could not make the transition completely smooth; for this I would have to airbrush the product. (I know it’s possible, but I’m reluctant to airbrush non-water based paints.)

The lower chassis got slurry of light brown pigments suspended in Mig’s neutral wash. (I have no idea what I should be using this product for, so I use it for making mud).  It creates a dark grey/brown effect used in conjunction with the brown pigments, which is very similar to actual mud in many parts of the world. The excess was wiped off once the mixture dried, and I repeated the process with a darker mixture on a smaller area to form layers of dry and fresh mud. I covered the upper parts with a sheet of paper, and created some mud splashes flicking a brush loaded with the mud-mixture. The tracks got some extra treatment of mud.

To lighten the colors a bit -and make the model look more realistic- I sprayed flat varnish onto the FV.

As a final step I rubbed a silver pen on the tracks and the edges of the model to simulate the shine of worn metal, and called the model finished.

To honest I’m quite happy with the results; despite of the issues coming up while building the model, it turned out to be a good project at the end. Let’s hope the in-game tank will also prove to be a pleasant surprise once I get there. Which should be about 200 more games…

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ACE Model 1/72 FV4005 Stage 2 -part 1.

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This has been one of those vehicles I would never have learned about had it not been for World of Tanks. It looks weird with the giant turret, which immediately makes it attractive. This and the fact that it has recently been buffed in-game made me decide to grind it out (a long commitment, and my first would-be tier X tank). In the meanwhile I’ve got the model to build.

There are not many models available of this vehicle, which is not surprising. British armor has been neglected by companies, and experimental British armor doubly so. Apart from this version, there’s a Cromwell Models resin kit out there, and that’s it as far as I know. It was really good to find a plastic version available -it’s both cheaper and easier to obtain than a limited-run resin model. Since Ace has a line of Centurions, it was not a big investment to make this weird-looking tank destroyer into a model; and good for them (and us) I would say.

The model is by no means perfect, but it’s OK. The detail is soft at places, and the fit is, well, hit-and-miss. The instructions could use some improvement, and the sprues are not always labelled correctly. The model also has rubber-band style tracks, which are less than ideal; I prefer the plastic alternative. On the other hand these issues are not deal-breakers; it is just a warning that it’s not a shake-and-bake model.

The kit does come with some PE, and it considerably improves the model. Once you’re finished it’s not a bad kit when it comes to detail; in fact I am quite happy with it. (I did take a short-cut: because the side skirts hide most of the running gear and the tracks, I was not very careful building them -which considerably improved the building time. Since it’s not visible, no-one has to know, right?) The tow-cables are not very good (the moulding is not perfect), but I’ve decided to use them for the review.

Most of the gaps were easy to fill in with putty. The one in the front, however, is a contentious issue; and this is the one issue I did not like about the kit. I tried to fill it in completely so it would blend the top of the hull and the frontal plate together, but the step between the front glacis and the top was too big. The hatch detail on the top was too close to the edge so I could not trim it to shape it to the front armor. Unfortunately there is still a visible step remaining (which kind of looks intentional, so if you don’t know the type you may think it is a design feature). The other big fit issue was the mudguard: the front parts just could not be fitted without a major surgery, so I just left them off. Battle damage.

 

Now the model is finally done and ready for the paint. The only question remains: which non-historical camo pattern I should pick from the game?

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