Artel W Miniatures – Assassin

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The recent advances in 3D printing have created a boom in the cottage industry of resin figures. You can now find better and better quality figures produced for wargaming, and characters from popular culture (books, movies, comics or video games). We do live in a golden age right now, as often times we get alternatives for wargaming miniatures; and sometimes -as in this case- it means we get a figure we want at all. (I would love to have a miniature version of a T-54 power armor from the Fallout series holding a mini nuke launcher, for example, but nobody is making one.)

This miniature by Artel W Miniaturesdepicts such a video game character: the master assassin. He is the ex-bodyguard Corvo Attano, from the game Dishonoured by Bethesda, wearing his signature mask and carrying his signature weapons – without explicitly stating so. Since I tremendously enjoyed the game for both of its gameplay, and for its excellent story and setting, I was happy to order one of these figures when I saw it on Artel W Miniatures’ website.

Basically this guy:

 

The figure comes in a very impressive package: the box is covered with brown wrapping paper, and sealed with a wax seal giving quite an exclusive feeling to the miniature. The parts are moulded in a very high quality resin with no flash at all. The resin is smooth, almost waxy to the touch, and it’s very nice to work with. There were no bubbles or deformed parts at all.

The pose of the miniature is quite dramatic and very well done; Corvo is caught mid-leap from a building, holding his blade in his hand (presumably in preparation of using it as soon as he lands). The building forms the base for the figure, which makes it look quite stand out, and gives an extra point of interest to the model.

The figure is really easy and quick to assemble. Due to the weapon choices the assembly is greatly helped by looking at in-game screenshots, and photos of the miniature on Artel W’s website. You get some of Corvo’s favorite toys: he has two bone charms tied to his chest, his folding knife (sword?), and a set of optional equipment: a whalebone rune, his miniature crossbow, a holstered handgun, and a holstered rifle. I decided to use the handgun only as I am not sure where the rune should be attached, and the gun should be attached to his back. (I left Corvo’s other hand empty since I assume jumping AND stabbing someone at the same time requires dexterity and balance, which would be upset if he had both his hands full.) The crossbow I decided to use with the Witcher figure- also from Artel W. I did not want to add all the equipment at any rate since the character is supposed to be light and sneaky, and this impression would not be supported if he was carrying half an armoury around his person.

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Corvo’s coat looks very natural, as its tail floats after the jumping figure. The base itself is a small section of a ornate rooftop from which the assassin leaps from, and which can be detailed with soot, rain marks, pigeon droppings, moss and dust. The style fits very well into the game’s steam-punk, late 19th century feel.

The painting was relatively easy, since there was no face to paint (which is always difficult no matter the scale). I used different shades of oils on top of Vermin Brown to paint the leather, highlighted with Bestial brown (Citadel range), AK’s True Metal steel for the mask and for the sword (drybrushed over the Vallejo dark grey primer). The buckles were painted with True Metal gold, and the figure was highlighted with a black pin wash I prepared from oil paints. The base was painted using multiple layer of brownish/greyish glazes, with the bricks highlighted with reddish glazes, and the same black wash applied once dry. (I will weather the building some more in the future, though.) The coat looks too shiny on the photos, but in normal, ambient light it only has a somewhat dull shine. (The age-old question of painting for the eye or the camera…)

The only issue coming up during the assembly was that the small peg protruding from Corvo’s foot did not fit into the base’s corresponding hole; I had to trim it. That’s it – the only problem with the model…

 

 

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